Last year we looked at the trends in research that we hoped to see trickle down into consumer software. Sadly most of those things have yet to pass. We don’t have touchable video, there are no virtual noses in evidence anywhere, and PSVR is still likely to make you all throw up. So this year we’re focusing on the past instead of the future, which we find is much easier to predict.
Here are some of the interesting trends we saw throughout 2017.